{"id":1277,"date":"2019-09-24T09:09:30","date_gmt":"2019-09-24T14:09:30","guid":{"rendered":"http:\/\/www.darkfluidity.com\/?p=1277"},"modified":"2019-09-24T09:40:00","modified_gmt":"2019-09-24T14:40:00","slug":"travelogue-hells-arcade","status":"publish","type":"post","link":"http:\/\/www.darkfluidity.com\/?p=1277","title":{"rendered":"Travelogue: Hell&#8217;s Arcade"},"content":{"rendered":"<p>When we walked into the place, it was empty (except one lone guy playing  Fallout or something on a big screen in the farthest, darkest corner). There were games, yes, but no clerk, no one to let us enter what should be a kind of Paradise.<\/p>\n<p>I compare all arcades to the one at Nathan&#8217;s when I was a kid. The Nathan&#8217;s is gone, the arcade is gone, but the memories remain. A hundred games, most to the left but some to the right, and you could get a hot dog or, more likely, cheese fries any time you wanted. Games like Elevator Action, Rampage, Space Duel. Pinball machines galore. Bells ringing, games beeping, it was a veritable orchestra of electronic and mechanical sounds. We spent so many quarters there.<\/p>\n<p>My low point for an arcade game of any sort was a pinball machine in the Philadelphia airport, circa 1991. I was stuck in the airport because of snow. Snow had delayed my flight to Philly, and also my flight from Philly. I was supposed to be in Florida. Instead, I dropped a quarter into the one pinball machine. But the bumpers didn&#8217;t bump, half the lights wouldn&#8217;t light, many of the sounds fell silent or muted. It was the least exciting pinball machine I&#8217;d ever played. Tommy, at his deafest, dumbest, and blindest, would have been very disappointed.<\/p>\n<p>Fast forward to now, and the arcade in Pennsylvania. I won&#8217;t name it, because it doesn&#8217;t deserve a name. When we finally found the clerk, she let us in, and we started playing games.<\/p>\n<p>A half dozen or so machines were out of order. Disappointing, yes, but more disappointing was the number of &#8220;in order&#8221; machines that were, in fact, out of order as well. Spy Hunter started, but the screen was skewed and the gas pedal refused to work. I could fire my guns, but I couldn&#8217;t make the car move. A car game where the car stands still is unsettling.<\/p>\n<p>In other games, the controls were wonky. Revenge of Doh, a pong descendant in the Arknanoid family, had a paddle &#8212; basically, a wheel you turn to slide your man left or right &#8212; that moved in small or big chunks at random. There was nothing smooth about it. I was forced to abandon the game.<\/p>\n<p>I abandoned several games for similar reasons. Controls that didn&#8217;t work. Screens that were so dark, it was like playing the ghost of a machine. Screen images that crushed an inch into a millimeter&#8217;s space on one side or the other.<\/p>\n<p>And the sound was wrong. There was no orchestra of electronic and mechanical sounds. Machines were too loud. Machines were too soft. Some made no noise at all, and there&#8217;s almost nothing worse than playing an arcade game without sound.<\/p>\n<p>It was no easier to find a clerk to facilitate our escape from the arcade, either, but eventually we abandoned the arcade to the guy playing Fallout in the dark corner, who I&#8217;m half convinced was a mannequin.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"mh-excerpt\"><p>When we walked into the place, it was empty (except one lone guy playing Fallout or something on a big screen in the farthest, darkest <a class=\"mh-excerpt-more\" href=\"http:\/\/www.darkfluidity.com\/?p=1277\" title=\"Travelogue: Hell&#8217;s Arcade\">[&#8230;]<\/a><\/p>\n<\/div>","protected":false},"author":1,"featured_media":1283,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=\/wp\/v2\/posts\/1277"}],"collection":[{"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1277"}],"version-history":[{"count":2,"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=\/wp\/v2\/posts\/1277\/revisions"}],"predecessor-version":[{"id":1284,"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=\/wp\/v2\/posts\/1277\/revisions\/1284"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=\/wp\/v2\/media\/1283"}],"wp:attachment":[{"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1277"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1277"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.darkfluidity.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}